Circuit Dude Reviews

Veritas is a first-person adventure game in the vein of titles. You wander an environment, alone, collecting items and clues, all of which combine somehow to unlock forward progress. I like a lot about how easy Veritas makes the puzzle-solving process, but the game suffers from really obtuse and absurd puzzle design, which drags out the experience and spoils the mood that the game is aiming for.Keys in locksVeritas starts very abuptly.

Players find themselves in what appears to be a cell, though not a particularly secure one. It’s full of items like a screwdriver, chains, barrels, and a camera, among other various bits of information, all of which can help you escape. Once out of captivity, though, the real adventure begins.If you’ve played something like The Room before, the gameplay should be very familiar. Environments are completely uninhabited, though they’re littered with things that that pair with various obstacles standing in your way. You job is to sort through everything at your disposal to figure out which things act as “keys” and and which “locks” they need to go into. Sometimes these are literal keys and locks, but at others, they may be passwords and computers, lights and dark spaces, etc.Collect confidentlyIn some of these kinds of adventure games, the process of analyzing keys and locks can be cumbersome.

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You might have to run back and forth between spaces or even take screenshots with your device to keep track of things. None of this is a problem in Veritas, though. This game has as close to a perfect clue gathering system I’ve seen in a game.From the outset, players have access to a camera that they can use to take in-game screenshots. Once taken, you can refer back to them in a virtual journal, and even bring individual photos out on top of the game screen so you can solve puzzles while looking right at whatever reference material you have taken photos of.

On top of this, Veritas also has a ton of convenience features like a detailed hint system and a visual highlighting that can call attention to specific places or objects, both of which you can use as much or as little as you want.Virtually incomprehensibleAlthough I found myself impressed with how easy and convenient it was to gather clues in Veritas, I was a bit disappointed by the game’s puzzles and story. It almost feels like Glitch Games decided that they needed to make things obtuse and difficult to counterbalance its elegant investigation systems. This is to say that Veritas routinely presents puzzles that seem solely placed in the game world to stump you.The result of this design makes for an experience that feels disjointed, confusing, and sometimes even unfair.

I found myself in the back half of the game routinely needing to consult the in-game hints because of how absurd some of the puzzles were, and sometimes—even after reading about exactly what to do—I was still left scratching my head.The worst part about all of this is that the puzzles in Veritas don’t really feel like they gel with the game world. Most of the game takes place in what appears to be a huge research facility that fell into disrepair, but there are doors operated by ancient-looking multi-part keys and tons of puzzle boxes laying around on desks. By the end of the game, something happens to try and make all of these disparate pieces fit together, but it doesn’t really feel earned.On a technical note, Veritas also has a very obnoxious back up save feature that seems to trigger randomly in game.

The annoying part of this feature is that it interrupts your progress by bringing up a menu telling you it’s backing up your save, and there’s basically nothing you can do to stop it once it starts. Although save files are only a few megabytes, there were times where I was waiting minutes at a time for this process to complete. You can turn this feature off in the game’s options, but it’s on by default. I recommend turning it off because of how distracting it can be.The bottom lineVeritas is a very challenging adventure game, but its difficulty feels unjustified. As much fun as it can be to piece together clues to make progress, the game seems hellbent on making sure you have a tough time of it, and pays little attention to anything else. This makes Veritas feel unfaithful to its core premise, and also a somewhat frustrating experience.

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Posted: 21 January, 2018 Circuit Dude certainly appears to be a derivative of Chip's Challenge, and it's a very, very good one. Unlike the expansive, booby-trapped environments in Chuck Sommerville's cult classic, the 100 levels in Circuit Dude are far more compact, taking up only one screen each. Dexterity is never put to the test; players don't need to fret about not moving fast enough to evade monsters as there are none present.

The goal is to identify the correct route for the titular character to take in order to place all of the chips in the slots and reach the exit. It's a task that's easier said than done, as movement is not allowed on squares where chips were previously placed. The level designs remain fresh in spite of the relatively limited tile mechanics, which consist of conveyor belts, revolving gates, and other obstacles. The energetic, jovial chiptune soundtrack is exceptional and really motivates you to succeed.Circuit Dude - He's no dud!

Posted: 27 November, 2017Circuit Dude is a pretty challenging puzzle game, and although it got me frustrated at times, I still continue coming back to it to have fun with the solutions! As of the time of this review, I only have 4 levels left in the whole game, but they are keeping me stuck for a little while.The graphics, music, and sound effects are all pretty simple for Circuit Dude, and do not drastically change.

In fact, the game really seems to have one main song that plays on loop forever, and a handful of sound effects with certain objects. The graphics are a simple 2D style that I can't quite describe. Car town facebook game. Parts of it feel pixel-like, while other parts of it feel pretty clean.Similarly, although there seems to be a hidden story in the game, not much is really happening for the first half of the game (or even more). Most of the time it is just jumping into a level and the character describing something or making a general comment.

The further into the game, some other things occur, but it's not like a steady flow of a plotline by any means.The main purpose of this game is, quite directly, the puzzles. Each level is a grid where you run across tiles and must place circuit chips into a bunch of sockets, then make your way to the exit.

The first problem is that when you place a chip into a socket, you cannot walk across that tile anymore. Thus, you can cut yourself off from a pathway by placing down chips in the wrong order.The puzzles grow from here by adding many obstacles along the way. There are trap doors that open up into holes when you walk over them. There are boxes you need to push around, either to get out of the way or to help create a path. There are electric shock tiles that destroy you unless they are disabled. There are even conveyor belts, rotating pathways, teleporters, and a few other pieces.Many of those obstacles can even be interdependent inside of a level, meaning that you have to find your way through one path before you get through another path, or might have to run through different paths multiple times.

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But that is not always the case, as some levels allow a handful of ways to make your own way out.Because of the layout of the levels in the game, you really need to test your guesses over and over until you can start to plan things out and get used to the ways the obstacles interact.Even though Circuit Dude can be pretty difficult, I felt a sense of accomplishment the whole time that I have played, feeling like 'I finally got through this level!' I might have taken a few breaks here and there, but I never stopped playing it fully, and am intending to finish the levels that I have remaining.If you are interested in how these puzzles sound, you should definitely give the game a try. Product received for freeOk, Right of the bat. I think this game is a much better puzzle game then HUE for 9$ less. HUE is much more focused on story (which was kinda boring) and looks. But sadly, most if not all of the puzzles were fairly easy or could be brute forced, up until near the end. Which in my book, makes it a bad puzzle game.

This is not the case for Circuit Dude. 'CD' (haha) actually makes me REALLY think about my next move, unlike some thing like HUE. Anyways.Gameplay: 8/10, Played up to level 20 in 30 minutes and, From what I played, It was fun. It was already getting pretty tricky up to the point before I stopped. And I noticed that (form the looks of it) there are multiple ways you can solve most of the puzzles. So there is some replayability.

8/10 Especially for 6$.oh it also ran fine for me. No bugs, less then 5 seconds load times.Story: 5/10 doesn't really have one. Other then help 'CD' do his job. It's not bad Idea for a game, there's just not much to itLooks: 5/10 same thing as story. Looks like a puzzle game for GameBoy. It could look better, but it can also look worse tooand finally.Sound: 7/10 it's a good chip tune kinda music.

Again sounding like something straight outa GameBoy. Definitely better then what I thought it would be. I would maybe give it an 8 if it had more songs.Overall: 7/8 outa 10, A small, but fun, Blast from the Past!Ok, so I got this copy of the game from the dev himself. (This dose not change my view on the game BTW) About 3 to 4 months ago, I did a steam key giveaway on twitter with a bunch keys I had laying around.

(PS: this was months ago so don't bug me for keys!) anyways one of the winners was the dev. Turned out he got a game he really wanted 'Stardew valley'. Said he would give me a copy of this game he was working on when it comes out as thanks. Figured to review it for the heck of it.