Dark Souls Remastered Weapons
Page Tools.The various weapons available as you progress through Dark Souls vary dramatically in size, weight, power and versatility. Depending on your character build you may be able to wield a weapon effectively or it may make you extremely slow, so it is important to get the right balance between character stats and weaponry.Several different types of weapon also feature unique attack animations which can be used to your advantage. For example, spears behave very differently to swords thanks to their lengthier design. These can also be used while blocking with your shield, allowing you to sneak attacks in on enemies. Making Weapons Like practically everything else in Dark Souls, creating weapons remains a mystery until you figure out the mechanics behind the process yourself.Weapon upgrades are extremely important to your continued survival in the land of Lordran. Without them you'll be stuck wielding a basic weapon for the remainder of the game, and believe us when we say that'll make the whole experience even harder. The Blacksmiths are located in various locations around the game, and each one has access to unique abilities that can upgrade your weapons in certain ways.They can all however upgrade your equipment in its most basic form provided you have the right items.
This guide to Dark Souls: Remastered will show you how to do two things: Construct this build, including what weapons and armor you'll need; Show you the best tactics for beating Giant Dad in PvP; Phantoms wait for no one, so let's get started. Assigning Your Stats. This build starts at Soul-level 99.
The following list gives advice on the different upgrades you can receive.Normal Weapon + 0 Also known as default weapons, these are found commonly in chests, or are dropped by enemies. As standard the weapons will not say they are + 0, but this is the basic figure applied to each base weapon.Normal weapon + 1-5 Your first major upgrade of your weapon is acquired through the use of titanite shards and souls. You will need to trade both of these to upgrade your weapon, and each time you do so it will ascend a weapon level until it reaches the maximum of +5.At this point the other weapon trees become available, but you have to visit the right blacksmith and have a compatible weapon to take advantage of many of them.Magic, Divine, Fire, + 6-10 These are your mid-tier weapon levels.
A good way to think about these 'classes' is that they take place in the +6 to +10 range. All of these levels are fairly useless in the long run save for +10. I will explain this shortly. Magic: Magic weapons are fairly useful early on in the game, but not much later. They have very good base physical and magic damage, but scaling is horrible. This branch sets you up to make Enchanted Weapons. Divine: Divine weapons get a pass of sorts because they have slight usefulness outside of their good base stats and terrible scaling.
They do bonus damage against all varieties of skeletons. They also stop them from respawning, which is huge help against Nito. This branch will set you up for Occult Weapons. Fire: Fire weapons are the same as every other weapon type in this category. Good base physical and fire damage, bad scaling. Nothing too special about them. Binary domain. The most useful in this tier because it leads to a very good branch, Chaos Weapons.
+10: The only real worthwhile stat in late game/NG+. This makes your weapon's base damage higher while keeping its scaling the same. It doesn't add any special damage types, but it sets you up for some of the strongest and most useful branches in the game, which are +15, Lightning and Crystal.Enchanted, Occult, Chaos, +15, CrystalThese are the higher tier weapon levels that require more time and effort to make. They are more useful later in the game due to their relatively high stat scaling. Enchanted: Enchanted weapons scale with your character's Intelligence, which makes them ideal for sorcerers that don't want to rely solely on spells. Enchanted weapons can only be upgraded by Rickert of Vinheim to +4 with blue titanite chunks.
In order to get it to +5 you must use a blue titanite slab. Occult: Occult weapons add magic damage that scales with faith. The scaling is better than a holy weapon but does not prevent skeletons from respawning.
They can be upgraded to +4 by Andre only if you have found the Dark Ember. To enhance it to +5 you will need a white titanite slab. Chaos: Chaos weapons are unique in that the damage it does scales with humanity. Every humanity you have on you at the moment increases your damage and caps at ten humanity. Crystal: Crystal weapons have very high base damage and increase the scaling on weapons but reduce the durability to 1/10 of its original value.
This path is very good if you're using high-damage, slow-hitting weapons because it inflicts massive damage on most enemies. Crytal weapons cannot be repaired at all so they only last a short while. Use the East Wood Grain Ring to slow the rate of durability loss if your planning to use a crystal weapon for longs periods of time. +15: This upgrade path is the most effective path to take. It raises the base damage by a fair amount and increases stat scaling on most weapons.
However, this path takes a great deal of time. In order to get past +14, you need a titanite slab. But if u prefer hard hitting weapons to slowly chipping away at your opponent than u should choose a heavy and powerful weapon but be careful not to let it exceed 50% of your max capacity which will drastically reduces your speed and the speed of you roll.
You can make Dark Souls Remastered a lot easier on yourself with the right gear. The difference between one-shotting an enemy and requiring multiple hits is huge. Even being able to guarantee a stagger on the first hit is a godsend.
Happily, there are a few great bits of gear you can get within the first few minutes of playing. Some of these suicide runs are harder than others, and in the above video we run through a range of them. Pick which weapon out of the video you want to try and breeze through the Undead Burg, one-hitting hollows like it ain’t no thing but a Leo Ring.
We’re always a bit wary of including the Drake Sword because it’s a crutch, but just be aware that you’ll need to ween yourself off it as other weapons outscale it. It’s also guaranteed, which is more than can be said about a lot of the Black Knight weapons.
In our guide to things you should know if Dark Souls Remastered is your first Souls game, we mentioned to not go in the Catacombs until you’re ready, or you have a specific reason. This is exactly the kind of specific reason we were talking about.
The Gravelord Sword is an amazing early game weapon that only requires 12 Strength to two-hand. The Great Scythe starts out smaller but surpasses most other weapons with its scaling.
Once you have a decent weapon, it’s easier to grab other pieces of early game gear. We covered killing Lautrec in the video, but you could also go down and kill Havel for his ring.
The above chart assumes you’re levelling up Dexterity as you upgrade the Great Scythe. It’s up to you if you upgrade the Gravelord Sword — the Titanite Demon right next to Andre makes the first tier easy. But we wouldn’t recommend upgrading the Drake Sword at all. Ever.
As always, take moveset into account. The two-handed R2 on the Great Scythe is fearsome. You may want to switch to it earlier because of that. But to be fair to the Gravelord Sword, it’s the only curved greatsword that has a thrust attack — handy for tight spaces.