The Last Door Chapter 1

Welcome to Rusty Lake, a surreal place where anything can happen. We offer you the most mysterious game series you'll ever play.

Why not try out our praised Cube Escape series first? Let the cubes guide you the eerie and atmospheric point-and-click adventures with an 'escape room' feeling. Currently we have ten Cube Escape games taking place in the Rusty Lake universe. Cube Escape: Paradox is our latest installment which is combined with a short film! Download them for ten on iOS, Android or play on Desktop.
Next to our Cube Escape series we created three premium adventure games with unique story lines taking place in Rusty Lake as well. Serve deadly dinners to five animal-headed guests in Rusty Lake Hotel, expand the bloodline of the Vanderbooms in our award-winning adventure Rusty Lake: Roots or stop the ten plagues on a small island in Rusty Lake Paradise.
On the right, you can find a list of all our games sorted by release date.
On our game portal you can play our free games but also find other adventure, room escape and puzzle games. We selected games with a fascinating story, ambiance or unique game-play made by more forward-looking developers.
Check out our blog, social media or newsletter for new updates and content.
We wish you a pleasant stay in Rusty Lake!

Overview: You begin the game in control of Anthony Beechworth in the attic of his home. There are only a few actions available to you, which you must perform in order to proceed. Click on the rope to pick it up. Note: an object is interactive when your cursor changes to a hand with all five fingers extended, like this rope. Click on the chair. Click through the dialogue; Anthony sets the chair upright.

Click on the rafter above the chair. Anthony ties the rope to the rafter. Click on the rope again.

The Last Door Chapter 1 is a Scary Games. Instructions: This game is played with mouse only. Category: Scary Games. Welcome to FreeGames.net, the leading online games site, where you can play a huge range of free online games including; Action Games Car Games Puzzle Games Sports Games Games for Girls flash games and many more. Reviews and walkthroughs of classic and casual adventure games (PC) that I've played. I'm not a professional gamer, and have no link to the gaming industry beyond my pro bono reviews for Adventure Gamers.All my content is original, except game briefs taken from official websites.

Anthony ties it into a noose. Click on the chair. Anthony stands on it and places his head in the noose. Click on the chair again.

The credits roll.Chapter 1Overview: Jeremiah Devitt arrives at the mansion of his childhood friend, Anthony Beechworth. He has been called to Beechworth Manor by a mysterious letter that hints something is wrong. Devitt finds the mansion abandoned and must search for clues to Anthony’s fate. Click through the dialogue and the scenes of Devitt traveling to Beechworth Mansion. You will gain control of Devitt in front of the manor. Click on the open front door.

Note: exits are indicated by a hand with only the index finger extended. You’ll be in the foyer. Devitt hangs his coat and hat up, and then begins the search for Anthony. Click on the archway to the right to enter the parlor. Click on the closed door in the parlor. Devitt will walk to and open it. Click on the open doorway to enter the downstairs hallway.

Click on the door to your left. Devitt will walk to and open it. Click on the doorway to enter the kitchen. Examine the kitchen stove. There is a cloth hanging off it.

Click on the stove to receive OLD CLOTH. Click on the closed door on the right side of the screen. Devitt unlocks the back door.

Exit the kitchen back to the downstairs hallway. Note: clicking on an area you’ve already been to will display an exit hand with a yellow “” sign. Double-clicking with this type of cursor will send Devitt to that area immediately, without waiting for him to walk there. Walk to the right down the hallway. Keep clicking to the right, and the screen will scroll as Devitt walks. After a series of paintings, you’ll come to a closed door.

Click on this to open it. Click the doorway to enter the servant’s quarters. Examine the red lamp on top of the chest of drawers. Take the lamp to receive UNLIT LAMP. Exit the servant’s quarters and walk back to the left, returning to the parlor. In the parlor, examine the shelf next to the record player. Devitt notes a box of matches are present.

Click on the shelf again to receive MATCHES. In your inventory, use MATCHES on UNLIT LAMP to receive LIGHTED LAMP. Note: when you click on an item in your inventory, you will pick it up and your cursor changes to that item. Hovering the item-cursor over an interactive part of the screen—or another item in your inventory—highlights it with a yellow outline. This indicates you can try using the two items together.

Exit the parlor through the right-hand door, back to the foyer. Click on the stairs on the left-hand side of the room to go upstairs. (There appears to be another room to the left, but there is not.

Clicking anywhere in this region takes you upstairs.). It’s dark upstairs, but your LIGHTED LAMP allows you to see. The first door you come to is locked. Keep clicking to the left so Devitt walks down the hall.

Just after a boarded up doorway is another closed door. Click it to open the door. Click on the doorway to enter the guest bedroom. Examine the nightstand near the door.

Devitt notices a silver key. Click on the nightstand to receive SILVER KEY.

Exit the guest bedroom and walk back right to the end of the hallway, and downstairs. Walk right into the parlor, then through the door to the downstairs hallway. Walk all the way to the right until you reach the door at the end of the hall. In your inventory, select SILVER KEY.

Use SILVER KEY on this door. The door opens. Walk through the doorway to enter the cellar. Examine the colorful box just to the left of the cellar stairs. It is a record. Click on the record to receive RECORD.

Keep walking left until you reach the boiler. There is a metal object leaning against the boiler; examine it to reveal it’s a crowbar. Click on the crowbar to receive CROWBAR. Walk back to the right and up the stairs to exit the cellar. Walk left down the hallway and back to the parlor. In your inventory, select RECORD.

Use RECORD on the record player in the parlor. After you place the record, click on the record player again to play it.

The music begins. Exit the parlor through the door to the right.

When you enter the foyer, the music stops. Reenter the parlor.

Enter the door to the downstairs hallway, then the door to the left leading to the kitchen. Exit the kitchen through the door to the right, leading outside.

Examine the lone crow on the ground. Click on the crow to receive CROW. Go back inside the house through the kitchen door. Head back upstairs and walk down the upstairs hallway until you reach the boarded up doorway. In your inventory, select CROWBAR. Use CROWBAR on the boarded up doorway. Devitt tears down the boards.

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Final Fight 2 for Super NES.If you've discovered a cheat you'd like to add to the page, or have a correction. If you are playing Final Fight 2 on Snes9x (Or another SNES emulator which supports cheat codes) there are a ton of cheat codes you can use. You can basically use any of the codes listed under the Action replay codes + Game Genie Codes sections, you simply need to enter the required code as per below. For Final Fight 2 on the Super Nintendo, GameFAQs has 2 cheat codes and secrets. Final Fight 2 – Game Genie Codes The following are known Game Genie Codes for Final Fight 2 on Super Nintendo Entertainment System (SNES). DDCE-1D6B Infinite Lives DDCF-C7D6 Start With 1 Life D4CF-C7D6 Start With 3 Lives D1CF-C7D6 Start With 7 Lives DBCF-C7D6 Start With 10 Lives DDA0-1DDC Infinite Time D4A0-1DDC Faster Timer 0DED-1DAC Barbecue. Fight This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Final Fight 2 for Wii.If you've discovered a cheat you'd like to add to the page, or have a correction, please.

Enter the newly opened doorway. You’ll be in the master bedroom. Examine the body on the bed. You’ll read the note she is clutching, and then a small item falls out of her grasp onto the floor. Examine the item; it’s a hairpin. Pick it up to receive HAIRPIN.

Exit the master bedroom back to the hallway and enter the room just to the left of it, the guest bedroom. In your inventory, select HAIRPIN. Use HAIRPIN on the glass balcony door near the chair.

Exit through the balcony doorway and you’ll enter a workshop. Examine the can on the floor below the table. Pick it up to receive THINNER. Examine the hammer on the shelf near where the THINNER was. Pick it up to receive HAMMER.

Click on the door on the right-hand side of the room to unlock it. Open the door and exit it to the upstairs hallway.

Walk all the way to the right end of the hall and back downstairs. Enter the parlor again and then the downstairs hallway.

Walk only slightly to the right, until you reach the “Mona Lisa” painting. Examine this painting. Devitt notes it’s crooked. Click on the painting to straighten it.

Click it again to straighten it more. Click it a third time and the painting falls off the wall, revealing a hidden compartment. Examine the compartment to find a rosary. Pick it up to receive ROSARY.

Walk to the right a bit more and enter the servant’s quarters again. In your inventory, select ROSARY. Use ROSARY on the window on the left-hand side of the room. Devitt props the window open. In your inventory, select CROW.

Use CROW on the bowl just below the window. Devitt places the CROW in the bowl. Exit the room.

Walk left down the hallway and back into the parlor. When you enter the parlor, you’ll hear a cat meowing. Go back through the doorway you just came from, into the downstairs hallway. Walk all the way to the far right end of the hall, and enter the cellar. The meowing grows louder. Walk to the far left end of the cellar. There’s a bricked up wall here.

In your inventory, select HAMMER. Use HAMMER on the wall. Devitt tears down the wall to find an eyeless cat sitting on top of a box. The cat pounces at him and then runs off. Examine the box and then click on it to receive KNIFE. Walk all the way back to the right and exit the cellar.

Head left down the hallway, back to the parlor, then the foyer, and back upstairs. Walk left down the upstairs hallway to the previously boarded up doorway. Enter the master bedroom and then go through the doorway within the bedroom. This leads to a gallery with many paintings on the walls and floor. Examine the painting closest to the window.

It’s a picture of Anthony and his pet lynx. Devitt notes the paint is fresher around the lynx’s head. In your inventory, use THINNER on OLD CLOTH. You now have WET CLOTH. Use WET CLOTH on the painting of Anthony with the lynx.

Devitt reveals that the painting previously showed the lynx with his mouth open, as if growling. Exit the gallery and the master bedroom. Walk left down the hallway to the doorway at the end which leads to the workshop. Enter the workshop. In your inventory, select KNIFE.

Use KNIFE on the stuffed lynx near the window. Devitt pries open its mouth and notices a key inside. Click on the lynx to receive GOLDEN KEY.

Use GOLDEN KEY on the trap door at the top of the ladder in the workshop. Devitt enters the attic and finds Anthony’s body hanging from the rafters.

Examine Anthony. Click on Anthony. Devitt finds a letter addressed to himself in Anthony’s pocket. Click through the letter. The final scene unravels.

Chapter 1 ends.Spoiler-Free HintsOverview: Stuck in a certain area but don’t want to read the full walkthrough? These hints will cover some of the trickier spots in the game without giving too much away. I can’t get anywhere upstairs, it’s too dark! – The Last Door is set in 1891, so you can’t just flip on a light switch.

Try exploring downstairs first, there may be some items that can help you. I found a dying crow, what am I supposed to do with this? – Let’s think of the crow not as a crow, but as bait for something. What might be interested in a bird? Is there an area specifically set up for that other animal?. I can’t get the window to stay open. – We need something to hold the window open, but we’re not going to prop it with a bar—let’s pull it up with some type of cord.

Do you have anything vaguely cord or rope-like? If not, have you explored the hallway outside the room completely?. There’s a brick wall in the cellar that seems interactive, but I can’t do anything with it.

– The brick wall is indeed important, but you need not only the correct object to break it (it’s not the crowbar) but also a reason to break it. If the story hasn’t progressed to a certain point, Devitt will see no reason to break the wall. I have a knife, but now what? – The knife will come in handy not for cutting, but for prying something open. Is there an object in the house that you need to change the appearance of?

If you haven’t explored the room full of paintings, now is a good time to do so.Congratulations!You have completed Gamezebo’s walkthrough for The Last Door: Chapter 1 – The Letter. Be sure to check back often for game updates, staff and user reviews, user tips, forums comments, and much more here at Gamezebo!