Super Street Fighter 4 Cammy

Street Fighter IV, like many 3D fighting games, features alternate costumes for the playable characters. The game also continues the tradition of using alternate colors for these characters, allowing the player to select a color for both original and alternate costumes. All characters in Street Fighter IV and its updates have 6 or 7 costumes with 10 colors each (plus two 'stylized' versions of. Regardez Super Street Fighter 4 - Cammy Ultra Combo 2 - Equipe Xboxlive.fr sur Dailymotion.

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  • 1Cammy
  • 2Moves
  • 9Frame Data

Cammy

A member of the Delta Red squad under the British Secret Service, Cammy has played a major role in Britain and the U.S.'s task force to eliminate M. Bison and his organization known as Shadaloo, oftentimes working alongside U.S.'s Guile and Interpol agent Chun-Li. Cammy, however, has no recollection of her past before being found by member of Delta Red. In truth, she was a part of the 'Dolls' program implemented by M. Bison himself. When Cammy began to gain self-awareness, Bison planned on eliminating Cammy permanently but, due to an unlikely grown attachment to her, he chose to only wipe her memory. Realizing the mistake in allowing Cammy to live, he has now assigned the other Dolls members to assassinate Cammy.


In a nutshell

Cammy is a fast, rushdown-oriented character who is very tricky to play and fight against. She excels in breaking the opponent mentally through careful conditioning and not giving them any chances to retaliate. Because of this, however, her defense is quite weak; her stamina is on par with the twins, and there is little she can do when cornered or pressured herself. In addition, she has glaring problems against characters with strong defense and keep-away games, such as Dictator, Dhalsim, and Ryu. Tetris 99 pc download. Cammy requires a lot of practice, but once mastered she can become a very aggressive beast.

Players to Watch

Dakou, Xiao Hai, K-Brad, LPN, Chi-Rithy, Popi, Alioune

Moves

Throws

Command
or + +
+ +
(in air) +

Special Moves

Command
+
+
+
+
No input after performing Hooligan Combination
(near opponent) +
(near opponent in air) +
(during forward jump) +

Super Combo

Command
+

Ultra Combos

Command
+
+


AE ver. 2012 Changes

Heavy Spiral Arrow

Changed active periods from (first hit) 2F + 17F to 7F + 12F. (Overall active period unchanged.)


Quick Spin Knuckle

Decreased distance all versions push back when blocked.


AE Changes

  • Cannon Strike now has height restriction (cannot do it too low) except for EX version.
  • Cannon Spike will now retract less on hit/block, so it's easier to punish.
  • Close and Far Standing Light Punch recovery time decreased.
    Close Standing Medium and Hard Punch recovery time decreased.
    Crouching Light and Medium Punch and recovery time decreased.
    All resulting in more frame advantage.
  • Far Standing Hard Punch cancelable.


The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close HL255020ch/sp/su325+4+7
Close HL70[60]10040sp/su4413+1+6[] refers to active frames 3~4
Close HL8515060sp/su4411+2+6
Close HL255020ch/sp/su428+1+4
Close HL6510040sp/su4317-6-3
Close HL11020060-9524-11-7
Far HL255020ch/sp/su335+3+6
Far HL7010040sp/su7414-4-1
Far HL8020060sp/su6319-4+1Damage at tip 100
Far HL305020sp/su436+2+5
Far HL7010040-7213-1+2
Far HL11020060-8222-6-2
Crouch HL205020ch/sp/su326+3+6
Crouch HL6510040sp/su547+3+6
Crouch HL9020060-6412+2+7Forces stand
Crouch L255020ch/sp/su339-1+2
Crouch L6510040sp/su6412-2+1
Crouch L9510060-7224-8-Hard knockdown
Jump Up H505020-44---
Jump Up H8010040-54---
Jump Up H10020060-53---
Jump Up H305020-55---
Jump Up H7010040-57---
Jump Up H10020060-53---
Jump Forward H505020-45---
Jump Forward H8010040-53---
Jump Forward H10020060-64---
Jump Forward H305020-47---
Jump Forward H7010040-54---
Jump Forward H10020060-65---
Focus Attack LVL 1HL6010020-10+11235-21-21
Focus Attack LVL 2HL8015040-18+11235-15-
Focus Attack LVL 3-12020060-65235--
Forward Throw0.7914013040-3220--Hard knockdown
Back Throw0.7913514040-3220--Hard knockdown
Air Throw1.0015015040-52---Hard knockdown
Cannon Spike HL100[120]100[150]30/40su52120 + After landing 12-30-1~4f Invincible, 5f upperbody strike and projectile invincible, 5f unthrowable, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards
Cannon Spike HL100[140]100[180]30/40su52618 + After landing 12-30-1~5f Invincible, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards
Cannon Spike HL100[160]100[200]30/40su53117 + After landing 12-30-1~5f Invincible, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards
Cannon Spike HL150[95]200[100]-250/0su52618 + After landing 12-30-1~6f Invincible, 7f~ airborne, active frames 3 and onwards pursuit property, [] refers to active frames 3 and onwards
Spiral Arrow L8015030/30-7194 + After landing 15-17-14f~ airborne
Spiral Arrow L10015030/30-7194 + After landing 15-17-14f~ airborne
Spiral Arrow L40*8080*10030/30*30su*-77*124 + After landing 15-15-14f~ airborne
Spiral Arrow L100*60100*100-250/0su*-77*124 + After landing 15-10-1~25f projectile invincible, 14f~ airborne
Spin Knuckle HL80*80100*10030/20*20su*-353*89+4-1f strike and projectile invincible, 2~25f strike invincible (except head and feet), 2~25f projectile invincible (except head), 6~25f airborne, armor break
Spin Knuckle HL80*80100*10030/20*20su*-333*810+3-1f strike and projectile invincible, 2~24f strike invincible (except head and feet), 2~24f projectile invincible (except head), 6~24f airborne, armor break
Spin Knuckle HL80*80100*10030/20*20su*-363*810+3-1f strike and projectile invincible, 2~27f strike invincible (except head and feet), 2~27f projectile invincible (except head), 6~27f airborne, armor break
Spin Knuckle HL80*80100*100-250/0su*-333*810+3-1~25f strike and projectile invincible, 6~24f airborne, armor break
Hooligan Combination---30/----See notes--7f~ airborne, 32f~ can cancel into followup, LP:53f MP:45f HP:39f cancels into Razor's Edge Slicer
Hooligan Combination ----250/0---See notes--7f~ airborne, tracks opponent, 32f~ can cancel into followup, 43f cancels into Razor's Edge Slicer
Razor's Edge SlicerL1001500/30su10913-1-1~9f airborne
Razor's Edge Slicer L1202000/0su10913-1-1~9f airborne
Fatal Leg Twister1.031301400/40-31+11After landing 5--Hard knockdown
Crossed Scissors1.031401500/40-31+11After landing 5--Hard knockdown
Cannon StrikeHL6010010/20-1211After landing 5--Can be canceled from 9f of jump
Cannon Strike HL80100-250/0-1211After landing 4+14+18Frame advantage based on lowest jump possible (startup 17f)
Super ComboHL40x6*1100-1000/0-1+56*6*6(3)2*2(2)2(11)830 + After landing 21-35-1~5f Invincible, 3~26f 46f~ airborne, Untechable limited juggle knockdown, pursuit property
Ultra Combo 1HL30x6*210[30x5*330]00/0-0+106*6*6(3)2*2(2)2(11)830 + After landing 21-35-1~10f Invincible, 7~30f 50f~ airborne, untechable limited juggle knockdown, pursuit property, 5th hit goes into animation, [] refers to animation
Ultra Combo 2-47000/0-0+13561--Counters strikes until 35f, hard knockdown
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes:
Retrieved from 'http://wiki.shoryuken.com/index.php?title=Super_Street_Fighter_IV_AE/Cammy&oldid=91220'

Super Street Fighter IV - Shadaloo Cammy 1/4 Scale StatueBefore she ever entered a world of warrior tournament, or took the codename Killer Bee, Cammy White was cloned in a lab by the villainous M. Bison to take his place atop Shadaloo, a powerful and deadly criminal organisation that is responsible for dealing biochemical drugs and arms within the Street Fighter universe.Pop Culture Shock Collectibles have brought to life Shadaloo Cammy in impressive 1/4 Scale.

This mixed media statue stands 17” tall, with Cammy set upon a rounded black base. Drawing from her appearance in Super Street Fighter VI, Cammy is decked out in M. Bison’s trademark armour and Shadaloo cap as well as a detachable fabric cape. Also included with this hand crafted polystone piece is a signed certificate of authenticity.Dimensions: 17” (43cm) H x 10” (25cm) W x 6” (15cm) DLimited Edition Size: 500 Pieces Worldwide.Proudly brought to you by Popcultcha, Australia’s leading Pop Culture Shock Collectibles retailer.

Click to see our full range. Shipping and Return. Packing standardsWe don't like to brag at Popcultcha, but having been in the collectables industry for over 23+ years now, we know all about mint condition collectables and the fastidious nature of collecting stuff! What's more is that most of us Popcultcha Peeps are collectors ourselves! What this means for you is that we pack your orders the way we like to receive our own orders, so we take the utmost care in ensuring your goodies get from our HQ to your home safely and securely.Return PolicyHere at Popcultcha, we take pride in ensuring that your goods are packed carefully and arrive safely to your nominated delivery address. We recognise the importance of buying mint condition collectables and do the best we possibly can to ensure they remain that way from door to door.

However, somtimes items do become damaged in transit or there is some sort of manufacturing issue thereby making the goods unfit for their intended purpose. If this is the case with your item, please contact Popcultcha immediately via email to or via telephone on 1300 586 291 (Aussie Hotline) or +61 3 5240 7991 (International Customers). Popcultcha will only accept returns, process refunds, or exchange goods if we are contacted or notified within 7 days of you receiving the goods at your nominated delivery address. Upon us receiving the notification of damage or a manufacturing issue, we may request photographic evidence of the parcel and/or the particular product that has the issue. We will review this photo and contact you at our earliest convenience to discuss you options in relation to the product issue.