Let Them Come Game

The blob is a tad.BS, on top of the difficulty, I find that there are quite a few too many times where the boss takes an opportunity to chuck bullcrap at you. I like to play him with the shock grenade, to clear out his whispy attack that buffs enemies, plus the electricity has a longer effect so it helps clear things out in general.

Let Them Come is a fast-paced, pixel-art shoot 'em up. Twitchy trigger fingers and focused battle tactics are the order of the day as wave after wave of alien-like creatures try to take you down. LOAD UP YOUR ARSENAL – Upgrade and customize your loadout as you learn from your mistakes and work out how to take down the hordes. Resembling spiders, they deal little damage but come in great numbers and are able to cling to any surface. When close enough they will leap to attack. Melee weapons and piercing ammunitions are very effective against them.

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Also like to use exploding ammo, I save it and shoot it one by one to clear groups of spiders/spider eggs on the ceiling and other mobs in general. This tends to maximize the combo meter fairly quick as well, giving me an opportunity to resupply, heal, etc.An upgraded tomahawk is very useful too, high damage and it pierces enemies when upgraded.

In my first attempts the only way i found to defeat the blob is using dark matter grenades and dark matter gloves, use the gloves in case of an emergency when you see that those acid whirlers will overwhelm you, since you die instantly if they reach you, and dark matter grenades constantly when blob is about to spawn the mob, evertything dies, doing this you only need to worry about acid bubbles by shooting them, and sometimes you can kill most of the mob by shooting acid whirlers, when they explode they kill the others in a row. Just beat that annoying thing after whole hour of trying different setups.I beat it with this:Passive: Max fire rate, Max cooling, Red cell shot (extra starting heatlh) just 1 upgrade is enough and Lucky Charm.Dark matter glove: Use when the blob is spawning mobs and throwing those green balls at the same time, or when you overheat weapon.Molotov cocktails (2 killed it for me, 5 will kill it if you hit 0 bullets): use.only.!!!!!!!

(I explain later why) when the blob is healing and The grenade prompt appears. You have 2 seconds to throw the molotov and the damage is huge, so clear out the remaining green stuff or spawned spiders, it's better than to risk dying.Edit: On + the interval is similar but spiders are spawned from the ground sometimes, so be prepared to clear them out quickly before throwing, or you're dead. And of course the blob has much more heatlh. I had to use 6 molotovs and continuous shooting.Piercing rounds with cluster mod: To clear the ceiling if there are too many spider eggs.Edit: On + the mobs spawned are considerably bigger (less acids as well) and the spiders on the ceiling are less dangerous. You can safely unleash a couple of these when mobs start spawning, useful as well when those green balls are flying at you at the same time.

Since the waves last longer save the dark matter glove for the very last second, or else you'll be dead.Lucky Charm will help getting bonus faster. You'll need for some extra health. Prefer leech on kill, it'll save you if you make a mistake. If you have full health and a wave just started spawning go for airstrikes and rocket drones.

Gun drone is going to be useless anything else is better. If you get frenzy of course always go for frenzy in this case.So basically prefer these bonus: 1-health 2-steal health 3-airtstrike 4-rocket droneIt's not effecient to use grenades for these mobs because they spawn so close to you, and most of them are acid, so if you time your shots right you'll get a chained explosion and clear the mobs instantly, just have max fire rate and max cooling. When your weapon overheats or you are overwhelmed use dark matter glove. When he is healing and grenade prompt appears throw a molotov in there. Keep a steady rate of fire but don't let it overheat before mobs are even spawning and if you use the dark matter glove too soon it's just a death sentence.

I can't figure out what to do to break the 'armored' parts of him? I get that you throw grenades into the open spots, but then the armored pieces of his sections are invulnerable and cannot be broken. What am I missing here? I'm playing on Xbox One, I couldn't progress any further (also experiencing completely emptying my wallet by trying to figure out what to do by throwing grenades at it and wasting my explosive ammo) so I just had to give up.A seriously amazing game with a glaring issue here. Originally posted by:I can't figure out what to do to break the 'armored' parts of him?

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I get that you throw grenades into the open spots, but then the armored pieces of his sections are invulnerable and cannot be broken. What am I missing here?

Originally posted by:I can't figure out what to do to break the 'armored' parts of him? I get that you throw grenades into the open spots, but then the armored pieces of his sections are invulnerable and cannot be broken. What am I missing here? I'm playing on Xbox One, I couldn't progress any further (also experiencing completely emptying my wallet by trying to figure out what to do by throwing grenades at it and wasting my explosive ammo) so I just had to give up.A seriously amazing game with a glaring issue here.Yup as Dr. Marker said, piercing ammunition will do the trick. Also upgraded throwable secondary items like the knife and tomahawk.Dr.

Marker, try using the riot shield to block his gun attacks:). Originally posted by:Yup as Dr. Marker said, piercing ammunition will do the trick. Also upgrade throwable secondary items like the knife and tomahawk.Dr.

Marker, try using the riot shield to block his gun attacks:)So the marker that previously denoted an interuptable attack is now being used, without variation, to denote an attack that cannot be interupted and which the only way to survive (I'm assuming) is the use of an item you can't guarentee that every player has thought of purchasing or equipping (and with no signal or indication that this is the intended way to do the fight).I realise that there's no polite way to say this but this is rather poor and unintuitive design. Originally posted by:Yup as Dr. Marker said, piercing ammunition will do the trick. Also upgrade throwable secondary items like the knife and tomahawk.Dr. Yeah, I finally beat the boss. But I think that it needs some serious work.

Your average player wouldn't know that you would have to buy a specific weapon type JUST to break that specific part of the boss. You use the grenade icon (which only some grenades work on, molotovs do not for example), but then throw a completely new obstacle that you have to purchase the armor piercing ammo for but give no such icon or clue as to what to use.I hope you guys fix this, or give some sort of clue or have a small hint system on bosses or areas like this if you're going to throw a wrench into gameplay like requiring a finite item source that you very well could not be able to have/purchase because you spent all your money trying other solutions.Seriously, I LOVE this game. Great soundtrack, amazing sprite/art work, fun gameplay with only a few minor hiccups. Address certain situations like this and you'll be golden.There's no reason an Xbox One player like myself had to get on the Steam discussions just to figure out how to beat a required boss.