Majin And The Forsaken Kingdom Review
Majin and the Forsaken kingdom is a game that will inevitably get glossed over this Christmas, brushed under the carpet by Call of Duty, Assassin's Creed and Gran Turismo.
Majin and The Forsaken Kingdom is good. You’d never know from looking at the box, watching a trailer, and maybe not even from playing the first hour. To experience Majin, you need to dive in - to have “aha” moments with a dozen or so difficult puzzles, or slay your first gargantuan Zelda-style boss. So when a talking rat introduces you to gameplay elements with a squeakier voice than a prepubescent chew toy, we encourage you to have some patience and rest assured he’ll be gone in a few minutes.The story starts simply enough: the black sludge guy from Fern Gully is back (don’t pretend you don’t get the reference) and he’ll take over the whole world if the Arabian-looking American-sounding thief, Tepeu, doesn’t stop him.
Problem is, Tepeu can’t do jack without the mystical Majin, who alone possesses the power to swallow the darkness. Once you save the big ogre-venusaur-hybrid-thing, you realize he’s stupider than two walruses stapled to a park bench. Hilarity ensues as your ragtag team sets off to save the world, and in the process – become friends.Hokey as it sounds, it’s a buddy-buddy action adventure done right. Scraps of story are fed to you overtime so that by the end you’re dealing with a multifaceted and rewarding plot.
Pacing is everything in M&TFK, and the wealth of enemy types are gradually introduced throughout the game and you’ll earn new special abilities just as the old ones get a bit dull. Majin’s appearance even changes as he grows stronger. By the end of the game he still looks like a Sesame Street reject, but a dangerous one with large crystal shards growing from his arms.Luckily you can help the PBS-channel horror swing those beefy arms and directing him to attack or by selecting from the special abilities he’ll accrue throughout the game. Nearly all enemies in the game are difficult to kill without his help.
The Majin might look and act stupid (like “turkey drowning in the rain” stupid), but he’s much stronger than you. In fact, it’s impossible to fully kill any enemies without him around. If he gets too far away from you, the goop monsters will resurrect themselves infinitely, so you need him more than Lady Gaga needs a sex change. That’s the bad news.The good news is the Majin’s AI is awesome. You don’t have to tell him more than once to wait around a corner or attack a specific enemy.
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He’ll use his ultra-powerful abilities wisely in battle. But even with the deck stacked in your favor, fighting the hoards of oily Twilight Princess-esque monsters is no cakewalk. As you take more and more damage, your body will become black and glisten with the otherworldly darkness. As you run, you’ll leave slimy black footsteps.
If you fall in battle, the Majin will try to heal you. If he falls, it’s game over.You’ll die a lot, but fortunately there are more save spots in the Forsaken Kingdom than ugly women in the Jersey Shore. The save spots can be a bit of an annoyance if you’re an anal-retentive saver (like having 400+ saves in Morrowind), but at least when you die you’ll be right back in the thick of it.
There’s a bit of backtracking through the maps to get to new unlocked areas, until you unlock a teleportation room about halfway through the game – about 6 hours in – but even then, you’ll still have to backtrack too much for our taste.The real problem with the game is the voice acting. It sounds like they hired those terrible theater majors you went to school with and gave them free reign to voice every talking animal with whichever accent they thought they knew.
Oh look a Scottish parrot – that makes sense! Majin’s voice in particular is so frightfully foolish passerbies will undoubtedly think you’re watching a remedial version of Barney and Friends instead of embarking on an excellent adventure.Ultimately, the entire game could be voiced by Fran Drescher and Ray Romano and it would still rock.
The beautiful settings, excellent puzzles and killer boss battles easily make up for the game’s few shortcomings. If you can get past the cover, you’ll find an adventure worth taking – one that might just be the sleeper hit of the year.Nov 23, 2010.
Old School CharmIn a climate where dark, gritty games with Big Important Themes crammed into high octane action gameplay is the fashion, it’s nice to get a game developed by a team that still believes in telling sincere, heartfelt, charming stories for the young and young at heart. Majin and the Kingdom is one of those games. It may not be the best game on the market right now, but it’s got heart, which counts for something. Saving The KingdomThis is basically a fairy tale. In a far away kingdom, a scourge of inky darkness has been spreading from the king’s castle.
A thief with the ability to converse with animals breaks into the palace and finds an imprisoned, legendary beast known as the Majin. He frees the Majin and the adventure is on to restore the Majin’s stripped away abilities and eventually save the kingdom. This isn’t exactly original story-telling, but it has the same sincerity and even environmental undertones of a Miyazaki feature, even if it’s nowhere near as elegantly executed.This is a budget title, priced at a reasonable $40, and, unfortunately its budget production values show in the visuals.
After a string of good looking games in 2010, Majin and the Kingdom resembles a launch console title in terms of visual fidelity. The polygon counts are obviously lower than something like the characters in Killzone 2 or Uncharted, and the textures don’t have the crispness or detail of higher profile, multi-platform titles like Resident Evil. This is mitigated somewhat by the careful art direction, and the emotive use of lighting as the environments move through their day and night cycles, but a careful examination by a discerning gamer quickly outs the game as unexceptional or even slightly sub-par by today’s HD standards. Sound fares better, with a fitting and gorgeously composed orchestral soundtrack that manages to hit all the right beats with the action on screen. It’s lyrical stuff that’s in keeping with the fairy tale ambiance of the game. The voice acting is not quite as strong. The Majin himself is actually quite enjoyable, sounding for all the world like Ludo from Labyrinth, a perception reinforced by his duties and appearance in game.
The nameless hero (whom the Majin eventually dubs Tepeu) is the weak link with a brash, youthful but ultimately uninspired performance that can grate after some time. Action & Adventure, But Mostly AdventureMajin and the Kingdom is, in many ways, a rough but delightful throwback. It’s not often that you see a game unafraid to appeal to all ages that still manages to mix in some hardcore puzzle solving elements with some simple platforming and combat. It’s not going to rise up to the same level of revered quality, but there are echoes of Legend of Zelda, Metroid and even a little bit of Ico thrown into this interesting mix of a game.
The game is constructed much like one massive Zelda dungeon, with the player moving from “room” to “room” each one constructed with a puzzle that will require some stealth, some combat, some environmental puzzle solving, the use of the Majin’s abilities, or a little bit of all of them. The Majin himself is the central mechanic of the game, starting out as little more than a strong brute good for brawling and eventually unlocking elemental abilities like blowing wind or projecting lightning to aid in puzzle solving and combat.
Combat is primarily on the shoulders of the Majin as well, being the stronger of the two, with thief assisting when he can, and setting up devastating combo attacks with the Majin for powerful finishing moves.The Majin could have been a horrible AI companion, but is smartly handled with a series of simple orders that get him to do what you want, or have him wait patiently somewhere when you need him out of the way. Sneaking is obviously much easier for the thief, and it creates an interesting relationship between the two, with the players reconnoitring the area and even taking out enemies (albeit temporarily, only the Majin can permanently kill foes) with stealth, and then helping the Majin to get where he needs to go in order to solve the puzzles. It’s an older style of gaming that’s not so commonly seen anymore and for the most part, Game Republic has succeeded. Where Majin and the Kingdom stumbles is in the individual parts. Platforming plays an important role in the game, but the controls for platforming themselves can be a little clunky, occasionally leading to unnecessary falls that can result in discovery and combat if you were trying to sneak over your enemy’s head. Combat is simplistic, though again, sometimes the looseness of the controls can get in way of consistently doing what you want when you want, and the camera can occasionally be difficult to negotiate during these hectic fights as it gets confused when the thief is in a corner or some other area in proximity to walls.
And of course, this is a single-player game with no online component, so re-playability is a factor for the more budget conscious.But for all the rough spots that are found mechanically, the game shines conceptually. The puzzles can provide a challenge for some, especially those not used to thinking their way through games, but the solutions are always logical and never too frustrating. The use of the Majin, building up his power, using him to as both a tool and a fighting companion is generally well conceived and his character is presented sweetly enough that it will be easy for kids and the young at heart to get a little attached to him. There’s also a whole host of collectible items, from optional “fruits” (the source of the Majin’s power) to boost his stats to stat boosting costume pieces and other items hidden in treasure chests. It lengthens time so that this 10-12 hour game could actually go on for considerably longer for completionists.Majin and the Forsaken Kingdom is a far from perfect game, with some obvious mechanical deficiencies, but those rough spots are blemishes on what is an otherwise charming game. In a crowded holiday season, the game has little chance of making much of an impact, but for gamers looking for something different, something rough around the edges, and something with a little bit of heart, this is definitely worth looking into.